This mirror reflects a wide-angled view without distortion

This mirror reflects a wide-angled view without distortion – straight lines in the real world translate to straight lines on the convex surface. It was made for a stair-climbing robot at the University of Pennsylvania. A camera pointed at the mirror can see a very wide-angled view in which the stairs appear straight, making navigation easier. (Image: Andrew Hicks) (via Gallery – The next generation of mirrors – Image 4 – New Scientist)

This mirror reflects a wide-angled view without distortion – straight lines in the real world translate to straight lines on the convex surface. It was made for a stair-climbing robot at the University of Pennsylvania. A camera pointed at the mirror can see a very wide-angled view in which the stairs appear straight, making navigation easier. (Image: Andrew Hicks) (via Gallery – The next generation of mirrors – Image 4 – New Scientist)

This mirror does not produce a “mirror” image

This mirror does not produce a “mirror” image, making it possible to read reflected text normally. Hicks, a mathematician at Drexel University, Philadelphia, used computer algorithms to generate the mirror’s bizarre surface, which curves and bends in different directions. The curves direct rays from an object across the mirror’s face before sending them back to the viewer, flipping the conventional mirror image. As well as neat tricks like this, Hicks’ models make it possible to design mirrors that provide wide angled-views or eliminate distortion. (Image: Andrew Hicks) (via Gallery – The next generation of mirrors – Image 1 – New Scientist)

This mirror does not produce a “mirror” image, making it possible to read reflected text normally. Hicks, a mathematician at Drexel University, Philadelphia, used computer algorithms to generate the mirror’s bizarre surface, which curves and bends in different directions. The curves direct rays from an object across the mirror’s face before sending them back to the viewer, flipping the conventional mirror image. As well as neat tricks like this, Hicks’ models make it possible to design mirrors that provide wide angled-views or eliminate distortion. (Image: Andrew Hicks) (via Gallery – The next generation of mirrors – Image 1 – New Scientist)

Depiction: “Your data immediately becomes interactive”

Depiction

“Your data immediately becomes interactive, influencing the behavior of other elements.

“Add, edit, or even create new elements. Make rules to govern the interactions between elements in your Depiction.”

Depiction

“Your data immediately becomes interactive, influencing the behavior of other elements.

“Add, edit, or even create new elements. Make rules to govern the interactions between elements in your Depiction.”

The Army’s soldier suit of the future

“The Army’s soldier suit of the future, once left for dead, appears to be crawling back to life.

“After 15 years and a half-billion dollars in development, the Army officially cancelled the Land Warrior program, and its collection of electronic maps, GPS beacons, digital radios, and next-gen rifle scopes for infantrymen. All kinds of configurations of the wearable electronics were tried. But the gear always wound up being too bulky to justify the seemingly-modest help it provided frontline soldiers, the Army decided.

“And then, something rather odd and unexpected happened. The 4/9 — known since the early 1900’s as the “Manchus,” for their fighting in China — stripped Land Warrior down, made the gear more functional, and discovered the equipment could actually be pretty useful in combat.

“By consolidating parts, a 16-pound ensemble was whittled down to a little more than 10. A the digital gun scope was abandoned — too cumbersome and too slow for urban fights. And not every soldier in the 4/9 was ordered to lug around Land Warrior. Only team leaders and above were equipped.”

“The Army’s soldier suit of the future, once left for dead, appears to be crawling back to life.

“After 15 years and a half-billion dollars in development, the Army officially cancelled the Land Warrior program, and its collection of electronic maps, GPS beacons, digital radios, and next-gen rifle scopes for infantrymen. All kinds of configurations of the wearable electronics were tried. But the gear always wound up being too bulky to justify the seemingly-modest help it provided frontline soldiers, the Army decided.

“And then, something rather odd and unexpected happened. The 4/9 — known since the early 1900’s as the “Manchus,” for their fighting in China — stripped Land Warrior down, made the gear more functional, and discovered the equipment could actually be pretty useful in combat.

“By consolidating parts, a 16-pound ensemble was whittled down to a little more than 10. A the digital gun scope was abandoned — too cumbersome and too slow for urban fights. And not every soldier in the 4/9 was ordered to lug around Land Warrior. Only team leaders and above were equipped.”

Darpa says a soldier’s brain can be monitored in real time

Darpa says a soldier’s brain can be monitored in real time, with an EEG picking up “neural signatures” that indicate target detection. Pentagon to Merge Next-Gen Binoculars With Soldiers’ Brains

Darpa says a soldier’s brain can be monitored in real time, with an EEG picking up “neural signatures” that indicate target detection. Pentagon to Merge Next-Gen Binoculars With Soldiers’ Brains

superNatural, by Jesse James Arnold

superNatural, by Jesse James Arnold:

The superNATURAL series are functional costume prosthetics worn on the arm. The set of behaviors established by the set, serve as a categorical system of gestures drawn from a hybrid history of robots and monster myths.

All of the objects begin with a common base structure. This armature is a cylinder within which is placed the arm of the viewer. Each function within the series demands a specific assembly of parts. The movements that are produced vary in their anthropomorphic qualities. The final gestures are the result of both the direct momentum of the pneumatics, and the material qualities of the extremities. These articulated ends themselves, or the fingers of each arm, are all made from various high-density plastics.

superNATURAL

superNatural, by Jesse James Arnold:

The superNATURAL series are functional costume prosthetics worn on the arm. The set of behaviors established by the set, serve as a categorical system of gestures drawn from a hybrid history of robots and monster myths.

All of the objects begin with a common base structure. This armature is a cylinder within which is placed the arm of the viewer. Each function within the series demands a specific assembly of parts. The movements that are produced vary in their anthropomorphic qualities. The final gestures are the result of both the direct momentum of the pneumatics, and the material qualities of the extremities. These articulated ends themselves, or the fingers of each arm, are all made from various high-density plastics.

superNATURAL